![]() ![]() Instead of knocking back enemies caught in the radius, it will slow them. The cast time is being reduced but so is the damage output. It almost feels like a parry,” lead hero designer Geoff Goodman said.Īs for Doomfist’s Ultimate, Meteor Strike, that’s in for some changes as well. “When you block a hard-hitting attack, you get powered up instantly. ![]() If you use Power Block well, it’ll effectively act as a counter ability - as if Doomfist didn’t already feel like a fighting game character transported to Overwatch. However, Rocket Punch will deal far less damage than you’ll be used to. If you knock a target into a wall, you’ll stun them for around one second. This will supercharge his next use of Rocket Punch, increasing the distance, travel speed, damage and knockback radius. If Doomfist blocks enough damage from enemies, his gauntlet will charge up. When this is active, it will reduce damage taken from the front by 90%. Replacing Rising Uppercut is a new defensive ability called Power Block. ![]()
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